Rules

Use !unorule to display a list of activated rules for the current games.

RULE 1 - INFINITE DRAW

You have to keep drawing until you get a card to play.

RULE 2 - ZERO

Once a zero is played, your hand is passed on to the next player.

RULE 3 - STACKING DT

DTs are stacked, which means, the next player have to play another DT to add to stack. You can also play a Reverse or Skip to save yourself. However, if you cannot play any of those, you have to draw the cards in the DT stack and your turn is skipped.

RULE 4 - JUMP IN

If you have the exact card (except Wild's and WD4's) same as what card is up, you can play that card before the player whose up plays even though it is not your turn. If the player is faster than you, better luck next time.

RULE 5 - MULTICARD PLAY

If you have the same number of cards, you can play them at the same time.
Ex. play r 3 y 3 y 3 g 3

RULE 6 - SHOUT UNO

In an in real life game of uno, you have to shout UNO on your last card. If you fail to do so and get found out, you will be in penalty of drawing 2 cards.
Just simply say 'uno' on your last card while this rule is on.

RULE 7 - JOIN BEFORE START OF THE GAME

With this on, people can only join before the game starts.

RULE 8 - SPECIALCARD END

When you play a special card (R S WD4 W DT) as your last card, you will be forced to draw 2 cards.

RULE 9 - Challenge WD4

If you play a wild draw four(WD4) card when you have a card of the playable color in your hand, the next player can challenge you(with CHALLENGE WD4 command) or draw the 4 cards. When challenged if you have played correctly(i.e. you didn't have a card of the playable color), the next player must draw six cards. If you have bluffed, you have to draw four cards.